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Multiclassing Mastery Houserule

I've been considering a mastery houserule for a while that is hopefully simple and easy. I want to know what you guys think.Just for ease, I'm going to classify the mastery progressions as Poor(0-7),...

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Re: Multiclassing Mastery Houserule

CJM,I like the idea but I may be a little confused. Can you specify with a little more detail what the feat mastery progressions look like for the example of the MaA 1, Armiger 2, Kengo 2, WM 2.Does...

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Re: Multiclassing Mastery Houserule

Sure.All right, the first level is in MaA, so his masteries are Good across the board. He takes two levels of MaA, so at level 3 his Armor mastery switches over to Excellent. The same thing happens at...

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Re: Multiclassing Mastery Houserule

I'm still a little unsure about not sliding back after only two levels. I think I am not so concerned with someone trying to raise the roof on all their feat mastery categories as maximizing a desired...

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Re: Multiclassing Mastery Houserule

Yep, I believe you calculated that right. If you start with Archer and add two levels of Armiger, it will raise your Power, Tactics, and Armor to average (remember the Armiger errata!), because all of...

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Re: Multiclassing Mastery Houserule

Ok. This is growing on me.For some reason, I get the feeling that 'slowing' it down might be needed. (I am actually not sure why...)I was thinking that it might be possible to allow two levels to jump...

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Re: Multiclassing Mastery Houserule

Just throwing this in semi-randomly. I think IH expects and/or encourages multiclassing. Sure, there might be some killer combos, but I think feat mastery should not be unduly nerfed because of this....

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Re: Multiclassing Mastery Houserule

Hmm. I'm thinking the split-effect idea is a bit too complicated.3-level jumps could be okay. That or a 2/6/12 progression (total levels, it's 2/4/6 individually)."Doesn't it try to kill you?"...

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